Some semi-random thoughts on terrain generation
I've changed the visualizer again (It's just too much fun to mess around with Smile). When the size of the array is smaller than the canvas it uses the old rendering method. Otherwise it uses the newer version. That way you can still see the squares in the beginning, but get a performance boost later on as the array gets too big. Another way to look at it is that at first you see the progress the generator makes and after that you see a nice clean result.
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 07-11-2016, 11:12 PM



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