Some semi-random thoughts on terrain generation
#39
Since you seem to want it so badly, I've built and uploaded an Exe of this branch, rev 462. You can download it at the regular nightbuild address, in the composable_generator folder. Don't forget that you'll need to modify your world.ini; I've included a sample one there as well.

This build is purely manual and I don't plan on making it regular.

The generator is more or less stable - it doesn't eat up gigabytes of memory and actually is almost as fast as the older one. I think there are some lighting problems there, not sure yet - lighting will be rewritten after the generator is finalized, anyway.

Note that for an existing world, there will be artefacts on old/new chunk boundaries. Especially the trees won't fit together; I think the terrain height is off by one (won't bother fixing, don't ask for it)

On the other hand, you can use the /regeneratechunk command to re-generate any chunk, even in the old world (but this will produce a new-world-style chunk) Smile
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RE: Some semi-random thoughts on terrain generation - by xoft - 04-15-2012, 03:52 AM



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