Some semi-random thoughts on terrain generation
I tend to believe that those are "dead bushes", but screw this, death bushes FTW! Smile
On a related note: maybe someone mind writing code for setting ore sizes and appearance rates via .ini? I had noticed that those are actually hard-coded values already presented in source, so it should be easy. Would appretiate that.
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RE: Some semi-random thoughts on terrain generation - by Taugeshtu - 11-11-2012, 02:01 AM



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