Item drops
#1
I've been refactoring item drops and I've come across a decision that needs to be made.
If a block mined drops multiple items of the same type, do we:
- create a pickup for each of the item?
- create one pickup that represents all of the items?

The first approach is visually correct - lapis ore blocks drop 4 lapis dye items, etc. But it has the disadvantage of slowing the server down and potentially flooding the clients with too much network traffic - each item needs a packet to spawn and some CPU + RAM to handle.
The second approach would be visually confusing to new players, but better for server performance.

So, which one should it be?
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Messages In This Thread
Item drops - by xoft - 06-06-2012, 06:15 PM
RE: Item drops - by FakeTruth - 06-06-2012, 06:22 PM
RE: Item drops - by xoft - 06-06-2012, 06:29 PM
RE: Item drops - by FakeTruth - 06-06-2012, 06:36 PM
RE: Item drops - by xoft - 06-06-2012, 07:05 PM
RE: Item drops - by Taugeshtu - 06-06-2012, 08:38 PM
RE: Item drops - by ThuGie - 06-06-2012, 09:20 PM
RE: Item drops - by Luksor - 06-07-2012, 05:43 AM
RE: Item drops - by Taugeshtu - 06-07-2012, 05:46 AM
RE: Item drops - by xoft - 06-07-2012, 06:21 AM
RE: Item drops - by NiLSPACE - 10-24-2012, 03:45 AM



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