Obligatory "I ruined everything!" thread
#22
I had a little idea:
We could at least use a pair of functions:
e.g.: cEntity * cWorld::LockEntity(...)
and void *cWorld::ReleaseEntity(...)
Or do it via an easy, selfmade lock object, which only calls the worlds entity lock.
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RE: Obligatory "I ruined everything!" thread - by Lapayo - 07-12-2012, 06:44 AM



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