Chunk generator performance survey
#39
Of course, but it's just the default settings:
world.ini:

Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=Overworld
UnusedChunkCap=1000
IsDaylightCycleEnabled=1
Gamemode=1
Weather=0
TimeInTicks=2269

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[SpawnPosition]
MaxViewDistance=12
X=8.500000
Y=65.000000
Z=8.500000
PregenerateDistance=20

[Storage]
Schema=Default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0
IsBigFlowerBonemealable=1
IsTallGrassBonemealable=1

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=0
PVPEnabled=1
UseChatPrefixes=1
MinNetherPortalWidth=2
MaxNetherPortalWidth=21
MinNetherPortalHeight=3
MaxNetherPortalHeight=21

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, creeper, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

[Weather]
MaxSunnyTicks=180000
MinSunnyTicks=12000
MaxRainTicks=24000
MinRainTicks=12000
MaxThunderStormTicks=15600
MinThunderStormTicks=3600

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end

[Generator]
Generator=Composable
BiomeGen=Grown
ShapeGen=BiomalNoise3D
CompositionGen=Biomal
Finishers=RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals
BiomeGenCacheSize=16
BiomeGenMultiCacheLength=128
SeaLevel=62
BiomalNoise3DFrequencyX=40.000000
BiomalNoise3DFrequencyY=40.000000
BiomalNoise3DFrequencyZ=40.000000
BiomalNoise3DBaseFrequencyX=40.000000
BiomalNoise3DBaseFrequencyZ=40.000000
BiomalNoise3DChoiceFrequencyX=40.000000
BiomalNoise3DChoiceFrequencyY=80.000000
BiomalNoise3DChoiceFrequencyZ=40.000000
BiomalNoise3DAirThreshold=0.000000
BiomalNoise3DNumChoiceOctaves=4
BiomalNoise3DNumDensityOctaves=6
BiomalNoise3DNumBaseOctaves=6
BiomalNoise3DBaseAmplitude=1.000000
CompositionGenCacheSize=64
RoughRavinesGridSize=256
RoughRavinesMaxOffset=128
RoughRavinesMaxSize=128
RoughRavinesMinSize=64
RoughRavinesMaxCenterWidth=8.000000
RoughRavinesMinCenterWidth=2.000000
RoughRavinesMaxRoughness=0.200000
RoughRavinesMinRoughness=0.050000
RoughRavinesMaxFloorHeightEdge=8.000000
RoughRavinesMinFloorHeightEdge=30.000000
RoughRavinesMaxFloorHeightCenter=20.000000
RoughRavinesMinFloorHeightCenter=6.000000
RoughRavinesMaxCeilingHeightEdge=56.000000
RoughRavinesMinCeilingHeightEdge=38.000000
RoughRavinesMaxCeilingHeightCenter=58.000000
RoughRavinesMinCeilingHeightCenter=36.000000
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
VillageGridSize=384
VillageMaxOffset=128
VillageMaxDepth=2
VillageMaxSize=128
VillageMinDensity=50
VillageMaxDensity=80
VillagePrefabs=PlainsVillage, SandVillage
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=1752642117

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[Animals]
AnimalSpawnChunkPercentage=10

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Messages In This Thread
Chunk generator performance survey - by xoft - 07-30-2012, 07:18 AM
RE: Chunk generator performance survey - by xoft - 07-31-2012, 12:29 AM
RE: Chunk generator performance survey - by xoft - 07-31-2012, 01:46 AM
RE: Chunk generator performance survey - by xoft - 07-31-2012, 05:32 AM
RE: Chunk generator performance survey - by xoft - 07-31-2012, 07:53 PM
RE: Chunk generator performance survey - by xoft - 08-01-2012, 07:08 PM
RE: Chunk generator performance survey - by xoft - 08-02-2012, 04:22 PM
RE: Chunk generator performance survey - by xoft - 08-04-2012, 06:06 AM
RE: Chunk generator performance survey - by xoft - 08-05-2012, 01:26 AM
RE: Chunk generator performance survey - by xoft - 08-05-2012, 05:17 PM
RE: Chunk generator performance survey - by xoft - 08-06-2012, 08:51 PM
RE: Chunk generator performance survey - by xoft - 08-11-2012, 06:52 AM
RE: Chunk generator performance survey - by xoft - 08-13-2012, 01:00 AM
RE: Chunk generator performance survey - by xoft - 08-15-2012, 12:16 AM
RE: Chunk generator performance survey - by xoft - 09-23-2012, 01:08 AM
RE: Chunk generator performance survey - by xoft - 09-23-2012, 07:00 AM
RE: Chunk generator performance survey - by LO1ZB - 11-30-2016, 06:17 AM
RE: Chunk generator performance survey - by NiLSPACE - 11-30-2016, 05:15 PM
RE: Chunk generator performance survey - by LO1ZB - 12-01-2016, 02:55 AM



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