Rail placement mechanics
#7
You may want to set rails as transparent (in BlockID.cpp), so that grass doesn't turn to dirt underneath it (or does that happen in vanilla, too? Haven't noticed.
Reply
Thanks given by:


Messages In This Thread
Rail placement mechanics - by Luksor - 11-26-2012, 12:02 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 12:58 AM
RE: Rail placement mechanics - by Luksor - 11-26-2012, 02:02 AM
RE: Rail placement mechanics - by xcb567 - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 02:52 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:05 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:11 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:18 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:24 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:30 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:32 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:44 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:50 AM
RE: Rail placement mechanics - by NiLSPACE - 11-27-2012, 12:16 AM



Users browsing this thread: 1 Guest(s)