Brainstorming: Physics and Packet Handling for Entities
#30
Adding the parameter will actually take some time, maybe a week, so if that timeframe is still okay with you, I'll go ahead.

It's not only about adding the parameter, it also involves moving the tick call to within the chunks, and hence the individual chunks will own the entities, unlike now, when they are owned by the cWorld. I'm not even sure if cWorld will have a list of all entities. So the change is quite profound. Still, it would be wise to do it before you touch any actual physics code too much - as you said, access to the cChunk will be quite beneficial there.
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 04-11-2013, 01:50 AM



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