Brainstorming: Physics and Packet Handling for Entities
#32
Cool, I just moved the physics code to the cEntity class. Also, it is using cChunk to get the block information Smile Now, the next feature to do should be entity collision. I think this one my be tricky, but it will be useful for minecarts/projectiles.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-22-2013, 05:26 PM



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