GetPitch, GetRoll, SetPitch and SetRoll
#5
Yeah, you should give the same value that you give to SetRotation to SetHeadYaw since they should match when you want to look at a position.

What xoft says could also be a reason because during the player entity tick, the current player is excluded from getting the positions/rotation/speed packets.
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RE: GetPitch, GetRoll, SetPitch and SetRoll - by keyboard - 04-14-2013, 06:51 AM



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