Random Chitchat 2012-2016
Finaly finished my core plugin update. aparently i can only have 5 attachments so i had to upload it somewhere else Wink http://www.mediafire.com/?9mms1pwk9ut09mx
Changelog:
  • Added limited world. Configurable through webadmin.
  • Added a Manage server page in webadmin where you can reload/restart/stop the server.
  • You can add players to groups with the webadmin. without the player have to relog first
  • You can change someone's group in-game with a command, without the player have to relog first
  • Hardcore mode


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(03-12-2013, 04:10 AM)STR_Warrior Wrote: Finaly finished my core plugin update. aparently i can only have 5 attachments so i had to upload it somewhere else Wink http://www.mediafire.com/?9mms1pwk9ut09mx
Changelog:
  • Added limited world. Configurable through webadmin.
  • Added a Manage server page in webadmin where you can reload/restart/stop the server.
  • You can add players to groups with the webadmin. without the player have to relog first
  • You can change someone's group in-game with a command, without the player have to relog first
  • Hardcore mode

I'm just wondering though,
If i where to go into the void. aka the part that chunk isnt generated.
It does generate air right ? isnt there a way to also stop people from moving into there?
If they enter it they get teleported back ? would be more save way to fix it up right ?
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it could be done in onplayermoving than
if Player:GetPosY < 0 then
   Player:TeleportTo(Player:GetPosX(), 1, Player:GetPosZ())
end
or to teleport to spawn
if Player:GetPosY < 0 then
   World = Player:GetWorld()
   Player:TeleportTo(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
end
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Well yeah i know how it can be done. but was more wondering if you did add that ?
To prevent players from making mass air chunks.

also <0 would probably be wrong.
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no i didn't implent that. and isn't it if 0 is bigger than Player:GetPosY() then etc..
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Well you have to check where the border and i asume the other side of the world would already be like -??
so Doing < 0 would be wrong.

as there are 4 side's you would have to do 4 checks
Player:GetPosY() > border-oneside || Player:GetPosY() < border-other-side ||
Player:GetPosZ() > border-oneside || Player:GetPosZ() < border-other side

not sure if it was y and z though :p.
You will have to calculate where the border is though.
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oh you mean block players from walking of the edge?
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Well yes..
What else did you think i was talking about ?
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(03-12-2013, 04:42 AM)ThuGie Wrote: Well yes..
What else did you think i was talking about ?

i was thinking if someone fell of the world that he doesn't keep falling in infinity

(03-12-2013, 04:10 AM)STR_Warrior Wrote: Finaly finished my core plugin update. aparently i can only have 5 attachments so i had to upload it somewhere else Wink http://www.mediafire.com/?9mms1pwk9ut09mx
Changelog:
  • Added limited world. Configurable through webadmin.
  • Added a Manage server page in webadmin where you can reload/restart/stop the server.
  • You can add players to groups with the webadmin. without the player have to relog first
  • You can change someone's group in-game with a command, without the player have to relog first
  • Hardcore mode

why do i always find bugs after i release a plugin Sad http://www.mediafire.com/?yaikz9ikmlxvt4b
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Well not sure what bug you fixed.
But yeah falling tru the world might be a problem you might wanna solve.
But was more talking about people that use a flying mod that go quite out of bounds and just keep on generating air chunks.
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