Moving physics from Tick to HandlePhysics
#17
Change the if (GetHealth() == 0) to if (GetHealth() <= 0) for example if I would somehow with a plugin hit 100 on a mob its not equal to 0 but much lower.
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RE: Moving physics from Tick to HandlePhysics - by NiLSPACE - 09-02-2013, 03:14 AM



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