Quote:Okey. It is hard to implement it? I would be very nice.I've looked around a little bit, but I have no idea how to send it to the client. I can't find anything about a custom item name in the protocol.
Quote:How can i get the items name?You get the item the player has equipped using cPlayer:GetEquippedItem()
Quote:And is it possible to create a custom inventory....You could possible use the cLuaWindow