Score/Status Display + More
#13
DoExplosionAt creates an explosion(Force) at the given coordinates(X, Y, Z). CanCauseFire doesn't do much because it isn't implemented yet. Source and SourceData. I have no idea what that is.

Quote:For effect, does it have a default stop time?
I think you are confused with Entity effects(night vision etc)
MCServer is able to send entity effects and remove them, but it doesn't store and handle them. Also those functions aren't exported to Lua.
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Messages In This Thread
Score/Status Display + More - by ThuGie - 01-18-2014, 12:10 AM
RE: Score/Status Display + More - by tonibm19 - 01-18-2014, 12:16 AM
RE: Score/Status Display + More - by xoft - 01-18-2014, 12:18 AM
RE: Score/Status Display + More - by NiLSPACE - 01-18-2014, 12:25 AM
RE: Score/Status Display + More - by ThuGie - 01-18-2014, 12:30 AM
RE: Score/Status Display + More - by NiLSPACE - 01-18-2014, 12:32 AM
RE: Score/Status Display + More - by ThuGie - 01-18-2014, 12:34 AM
RE: Score/Status Display + More - by tonibm19 - 01-18-2014, 03:10 AM
RE: Score/Status Display + More - by NiLSPACE - 01-18-2014, 03:17 AM
RE: Score/Status Display + More - by ThuGie - 01-19-2014, 07:42 AM
RE: Score/Status Display + More - by xoft - 01-19-2014, 07:44 AM
RE: Score/Status Display + More - by ThuGie - 01-19-2014, 09:05 AM
RE: Score/Status Display + More - by NiLSPACE - 01-19-2014, 09:26 AM
RE: Score/Status Display + More - by ThuGie - 01-19-2014, 09:34 AM
RE: Score/Status Display + More - by NiLSPACE - 01-19-2014, 09:41 AM
RE: Score/Status Display + More - by ThuGie - 01-19-2014, 09:48 AM
RE: Score/Status Display + More - by xoft - 01-19-2014, 05:12 PM
RE: Score/Status Display + More - by ThuGie - 01-19-2014, 11:04 PM



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