04-29-2015, 05:41 AM
Mob PathFinding is roughly working in the latest commit to pathFindingReborn. A group of zombies literally chased me and killed me while testing, it was unexpected, but it was a joyful death.
I assume it's already better than the previous AI, but as mentioned in the previous comment, something is still... dumb. It seems that the AI is having trouble even following the precise adjacent waypoints handed down to it by the Pathfinder.
There are still some easily fixable issues as well. (Such as considering grass and water solids)
I assume it's already better than the previous AI, but as mentioned in the previous comment, something is still... dumb. It seems that the AI is having trouble even following the precise adjacent waypoints handed down to it by the Pathfinder.
There are still some easily fixable issues as well. (Such as considering grass and water solids)