Here is a nice 2D visual representation of multiple pathfind algorithms: https://qiao.github.io/PathFinding.js/visual/ (After a while the IDA* started to freeze my browser though. It was using 900MB RAM)
If possible the Best-First-Search or Trace would be really fast. I'm not sure how they would work in a 3D environment though.
But of course the speed depends on the environment you put the algorithm in. If there simply is a wall between the start and end Trace seems to be the fastest, but in for example a maze A* seems to be faster.
If possible the Best-First-Search or Trace would be really fast. I'm not sure how they would work in a 3D environment though.
But of course the speed depends on the environment you put the algorithm in. If there simply is a wall between the start and end Trace seems to be the fastest, but in for example a maze A* seems to be faster.