Destructionless Explosions?
#4
Oh I forgot that the knockback would be gone as well. Sorry Wink.

You can use cPlayer:SetSpeed to make a player move somewhere. You could (if you want) use cWorld:BroadcastSoundEffect("random.explode", PosX, PosY, PosZ, 1, 1) to make the particles and explosion noise appear as well.
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Messages In This Thread
Destructionless Explosions? - by DiamondToaster - 10-27-2014, 05:34 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 05:35 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 06:21 AM
RE: Destructionless Explosions? - by xoft - 10-27-2014, 06:27 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 06:28 AM



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