Destructionless Explosions?
#8
No you could do it like this:
Player:SetSpeedY(5) -- 5 might not be a good number to use here. You probably have to play around with it for a bit.
local Pos = Player:GetPosition()
Player:GetWorld:BroadcastSoundEffect("random.explode", Pos.x, Pos.y, Pos.z, 1, 1)
Now the server says: "Jump 5 blocks up and create some particles + sounds", but the physics for players isn't properly handled for players yet. That's why you have to play around with the SetSpeedY parameter Smile
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Messages In This Thread
Destructionless Explosions? - by DiamondToaster - 10-27-2014, 05:34 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 05:35 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 06:21 AM
RE: Destructionless Explosions? - by xoft - 10-27-2014, 06:27 AM
RE: Destructionless Explosions? - by NiLSPACE - 10-27-2014, 06:28 AM



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