MCClient?
#5
(12-18-2014, 02:18 AM)xoft Wrote: There are a few projects that tried to clone minecraft, most of them are not doing too well. One notable exception is MineTest, for some reason it seems to survive Smile Using MineTest as the basis for a client is a much more viable way than creating something from scratch.

I agree, but what I had in mind was making the client compatible with Anvil and vanilla networking protocol. I guess it could be possible through forking and heavily modifying Minetest.

bearbin Wrote:IANAL, but I think it would be legally possible, as long as you didn't call it Minecraft, or use any of the default textures or sounds.

I've seen at least a dozen projects which completely cloned an original game and use the game's own data file(s) for pulling resources. Projects like EDuke32, old OpenTTD.

OpenRCT2 even used an ASM-to-C decompiler to reverse engineer Rollercoaster Tycoon 2 (which was fully written in assembly o_O) into a portable C/SDL type codebase.

So either those types of clones are legal, or the developers of the original games simply didn't care about the clones.

Either way if it were still Mojang, I'd surely be giving it a go, but I highly doubt that Microsoft would be very supportive of such a projectBig Grin
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Thanks given by: PCPlayerLV


Messages In This Thread
MCClient? - by gushromp - 12-18-2014, 01:53 AM
RE: MCClient? - by xoft - 12-18-2014, 02:18 AM
RE: MCClient? - by gushromp - 12-18-2014, 04:48 AM
RE: MCClient? - by xoft - 12-18-2014, 02:22 AM
RE: MCClient? - by bearbin - 12-18-2014, 04:34 AM
RE: MCClient? - by worktycho - 12-18-2014, 11:06 AM
RE: MCClient? - by bearbin - 12-19-2014, 02:54 AM
RE: MCClient? - by xoft - 12-19-2014, 03:48 AM
RE: MCClient? - by worktycho - 12-19-2014, 05:03 AM



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