[AI] cRoot:Get():ForEachMob
#5
(01-26-2015, 05:21 AM)xoft Wrote: There's a cWorld:ForEachEntity() that you can use. Just check if it's a monster as the first thing of the callback Smile


Ok. I'm on it. Smile
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Messages In This Thread
[AI] cRoot:Get():ForEachMob - by wudles - 01-26-2015, 04:54 AM
RE: [AI] cRoot:Get():FindAndDoWithMob - by xoft - 01-26-2015, 04:57 AM
RE: [AI] cRoot:Get():FindAndDoWithMob - by wudles - 01-26-2015, 05:01 AM
RE: [AI] cRoot:Get():ForEachMob - by xoft - 01-26-2015, 05:21 AM
RE: [AI] cRoot:Get():ForEachMob - by wudles - 01-26-2015, 01:32 PM
RE: [AI] cRoot:Get():ForEachMob - by wudles - 01-26-2015, 02:42 PM
RE: [AI] cRoot:Get():ForEachMob - by xoft - 01-26-2015, 06:47 PM
RE: [AI] cRoot:Get():ForEachMob - by wudles - 01-27-2015, 01:00 AM
RE: [AI] cRoot:Get():ForEachMob - by xoft - 01-27-2015, 01:39 AM
RE: [AI] cRoot:Get():ForEachMob - by wudles - 01-27-2015, 03:02 AM
RE: [AI] cRoot:Get():ForEachMob - by wudles - 01-27-2015, 12:31 PM
RE: [AI] cRoot:Get():ForEachMob - by xoft - 01-27-2015, 06:21 PM



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