AI in Lua
#15
Everything - from classical vanilla behaviours to more complicated villagers with them building their own villages. Creepers blast mining (implement their life cycle). Skeletons banding with zombies and forming raiding parties against player fort. Players making armies against other players. Endermen forming sculptures out of random blocks (also whitelist/blacklist for blocks?)....

I imagine it would be easiest to have some sort of state machine exposed in lua?

Edit: oh and pets having neural networks for player to be able to teach fetch to his dog?
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Messages In This Thread
AI in Lua - by wudles - 01-29-2015, 09:26 AM
RE: AI in Lua - by xoft - 01-29-2015, 04:35 PM
RE: AI in Lua - by wudles - 01-29-2015, 04:45 PM
RE: AI in Lua - by xoft - 01-29-2015, 04:48 PM
RE: AI in Lua - by tigerw - 01-30-2015, 08:27 AM
RE: AI in Lua - by wudles - 01-30-2015, 08:36 AM
RE: AI in Lua - by xoft - 01-30-2015, 08:48 AM
RE: AI in Lua - by wudles - 01-31-2015, 03:36 AM
RE: AI in Lua - by DiamondToaster - 02-02-2015, 05:10 AM
RE: AI in Lua - by wudles - 02-02-2015, 05:41 AM
RE: AI in Lua - by DiamondToaster - 02-02-2015, 06:01 AM
RE: AI in Lua - by jsebean - 06-18-2015, 06:35 AM
RE: AI in Lua - by warmist - 06-19-2015, 01:24 AM
RE: AI in Lua - by worktycho - 06-19-2015, 01:27 AM
RE: AI in Lua - by warmist - 06-19-2015, 01:58 AM
RE: AI in Lua - by worktycho - 06-19-2015, 03:18 AM
RE: AI in Lua - by SamJBarney - 06-19-2015, 03:30 AM
RE: AI in Lua - by warmist - 06-19-2015, 03:50 AM
RE: AI in Lua - by SamJBarney - 06-19-2015, 04:01 AM



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