Game Crash when using Lua String Patterns
#3
Ah, found it. The server has a problem when you call the LOG function with no params (or nil as a param) - it tries to interpret the nil value as a cCompositeChat object and crashes on that. Your problem is that one of your GoX, GoY and GoZ variables are not assigned, so you're effectively calling LOG(nil).
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RE: Game Crash when using Lua String Patterns - by xoft - 02-20-2015, 06:19 PM



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