[SOLVED] How does one create a block break particle effect?
#6
It seems that the protocol got extended in this packet ( http://wiki.vg/Protocol#Particle ) and we didn't notice / implement the change. It shouldn't be too difficult to implement, but the decision about how to interface the API is somewhat difficult - how do you represent something that has a variable number of parameters, in a future-proof manner? What if the protocol adds a new particle with 3 params in the next version? Etc. And you need to decide both C++ and Lua side of things.
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RE: [SOLVED] How does one create a block break particle effect? - by xoft - 05-05-2015, 07:35 AM



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