Creative Mode
#8
I fixed creative mode to allow placement of blocks. Basically, any block added from the creative mode inventory is not acknowledged by the server. cClientHandle.cpp now ignores the check to remove an item in creative mode and allows placement of blocks not in your inventory.

I'm planning on changing creative mode to being player based. A player spawns into the world in whatever mode the world is set to, but all checks of creative mode will be based on the player's current mode.
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Messages In This Thread
Creative Mode - by rs2k - 10-27-2011, 02:39 AM
RE: Creative Mode - by rs2k - 10-27-2011, 04:16 AM
RE: Creative Mode - by rs2k - 10-27-2011, 05:17 AM
RE: Creative Mode - by FakeTruth - 10-27-2011, 05:26 AM
RE: Creative Mode - by rs2k - 10-27-2011, 05:38 AM
RE: Creative Mode - by FakeTruth - 10-27-2011, 05:53 AM
RE: Creative Mode - by rs2k - 10-27-2011, 06:06 AM
RE: Creative Mode - by rs2k - 11-02-2011, 03:54 AM
RE: Creative Mode - by FakeTruth - 11-02-2011, 07:04 AM
RE: Creative Mode - by rs2k - 11-02-2011, 06:12 AM
RE: Creative Mode - by rs2k - 11-02-2011, 07:15 AM
RE: Creative Mode - by FakeTruth - 11-02-2011, 07:21 AM
RE: Creative Mode - by rs2k - 11-02-2011, 07:23 AM
RE: Creative Mode - by FakeTruth - 11-02-2011, 08:13 AM
RE: Creative Mode - by rs2k - 11-02-2011, 08:17 AM
RE: Creative Mode - by FakeTruth - 11-02-2011, 08:24 AM
RE: Creative Mode - by rs2k - 11-02-2011, 08:30 AM
RE: Creative Mode - by FakeTruth - 11-02-2011, 09:39 AM
RE: Creative Mode - by rs2k - 11-02-2011, 06:35 PM
RE: Creative Mode - by rs2k - 11-02-2011, 09:43 AM
RE: Creative Mode - by FakeTruth - 11-03-2011, 03:17 AM
RE: Creative Mode - by rs2k - 11-03-2011, 03:50 AM
RE: Creative Mode - by FraNkYWIllS - 12-20-2011, 08:24 PM



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