Why doesn't cTracer use Chunks?
#1
I've been inspecting cTracer in an attempt to fix some mob line-of-sight issues, and I noticed that it doesn't use Chunks at all. Instead, it queries cWorld directly for blocks using m_World->GetBlock().

Is there any performance difference between querying a chunk for blocks and querying the World for blocks? And why do we need both approaches?
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Why doesn't cTracer use Chunks? - by LogicParrot - 05-22-2015, 01:59 AM
RE: Why doesn't cTracer use Chunks? - by xoft - 05-22-2015, 02:03 AM



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