Why do we need 3 Vector3 types?
#8
(06-11-2015, 12:13 AM)xoft Wrote: It's not only about writing the bindings, it's about maintaining them afterwards as well. It's much better to have automated bindings generated than having to update them manually.

It would be even better if we didn't have to generate bindings or write them ourselves. I'm working on something that would solve that for us, but it will be a few months before it will be useable.
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Messages In This Thread
Why do we need 3 Vector3 types? - by Shadowraix - 06-10-2015, 09:06 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 09:36 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-10-2015, 10:11 PM
RE: Why do we need 3 Vector3 types? - by xoft - 06-11-2015, 12:13 AM
RE: Why do we need 3 Vector3 types? - by SamJBarney - 06-16-2015, 02:19 AM



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