Mob limit
#13
Hey,
for your Problem with the Pickups, which were crashing the client:
I came across the same problem.Big Grin
But after a while a found the bug.
The cItem-Class is causing this.
if(!isValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;

is in the cItem constructor.. and now.. raw chicken etc arenĀ“t in IsValidItem so the itemid is E_ITEM_EMPTY.
And sending an E_ITEM_EMPTY to the client seems to crash it.
(IsValidItem is in Defines.h)

So i updated the Function and the cPickup to prevent it sending E_ITEM_EMPTY for the future Wink

This is basically what you have to do Wink
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Messages In This Thread
Mob limit - by rs2k - 11-10-2011, 10:13 AM
RE: Mob limit - by ThuGie - 11-10-2011, 04:42 PM
RE: Mob limit - by FakeTruth - 11-10-2011, 11:26 PM
RE: Mob limit - by ThuGie - 11-10-2011, 11:37 PM
RE: Mob limit - by rs2k - 11-11-2011, 01:17 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:31 AM
RE: Mob limit - by rs2k - 11-11-2011, 09:33 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:43 AM
RE: Mob limit - by FakeTruth - 11-11-2011, 12:02 PM
RE: Mob limit - by ThuGie - 11-11-2011, 12:55 PM
RE: Mob limit - by FraNkYWIllS - 12-20-2011, 08:19 PM
RE: Mob limit - by FakeTruth - 12-20-2011, 10:15 PM
RE: Mob limit - by Lapayo - 12-21-2011, 08:24 AM
RE: Mob limit - by FakeTruth - 12-21-2011, 10:01 AM
RE: Mob limit - by NiLSPACE - 12-25-2011, 02:08 AM
RE: Mob limit - by AsianBusinessman - 12-25-2011, 10:01 AM
RE: Mob limit - by FakeTruth - 12-25-2011, 10:21 AM



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