The various kinds of commands
#2
I'm not sure what you mean with the CommandOutput parameter. Could you elaborate? If I understand it correctly you plan to use it to send a message to the player/console/command block when Terminate is called? Can I add information when, by your example, the chunk is loaded? How would that work? Would it look a little like this?:
function HandleCertainCommand(a_Split, a_Player, a_EntireCmd, a_CommandOutput)
	local function OnChunkLoaded(a_ChunkX, a_ChunkZ)
		a_CommandOutput:AddToMsg(a_ChunkX .. " " .. a_ChunkZ .. "was loaded")
		a_CommandOutput:Terminate()
	end
	
	-- Load the chunk the player is standing in
	
	return false, "Chunk "
end

It does make sense to have all type of command handlers return the message to be send. I'm all for it Smile
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Messages In This Thread
The various kinds of commands - by xoft - 11-01-2015, 12:05 AM
RE: The various kinds of commands - by NiLSPACE - 11-01-2015, 12:24 AM
RE: The various kinds of commands - by bibo38 - 11-01-2015, 04:10 AM
RE: The various kinds of commands - by xoft - 11-01-2015, 08:03 AM
RE: The various kinds of commands - by bibo38 - 11-01-2015, 07:45 PM



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