Sniper / Gun
#19
That's not a good solution, because the player could have the effect from some other cause. You should really be remembering your state in a player-map. For each player, have an entry in a global variable that points to a table describing whatever you want remembered for the player; don't forget to clear the entry when the player disconnects.
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Messages In This Thread
Sniper / Gun - by JuliB - 01-06-2016, 08:15 AM
RE: Sniper / Gun - by Schwertspize - 01-06-2016, 08:55 AM
RE: Sniper / Gun - by NiLSPACE - 01-06-2016, 05:56 PM
RE: Sniper / Gun - by JuliB - 01-06-2016, 10:01 PM
RE: Sniper / Gun - by JuliB - 01-07-2016, 07:28 AM
RE: Sniper / Gun - by NiLSPACE - 01-07-2016, 07:33 AM
RE: Sniper / Gun - by JuliB - 01-07-2016, 08:09 AM
RE: Sniper / Gun - by xoft - 01-07-2016, 08:31 AM
RE: Sniper / Gun - by xoft - 01-07-2016, 08:34 AM
RE: Sniper / Gun - by NiLSPACE - 01-07-2016, 08:35 AM
RE: Sniper / Gun - by xoft - 01-07-2016, 08:40 AM
RE: Sniper / Gun - by JuliB - 01-07-2016, 10:55 AM
RE: Sniper / Gun - by NiLSPACE - 01-07-2016, 05:37 PM
RE: Sniper / Gun - by JuliB - 01-07-2016, 10:03 PM
RE: Sniper / Gun - by NiLSPACE - 01-07-2016, 10:21 PM
RE: Sniper / Gun - by JuliB - 01-07-2016, 10:35 PM
RE: Sniper / Gun - by JuliB - 01-07-2016, 11:27 PM
RE: Sniper / Gun - by NiLSPACE - 01-07-2016, 11:33 PM
RE: Sniper / Gun - by xoft - 01-08-2016, 01:13 AM
RE: Sniper / Gun - by JuliB - 01-08-2016, 08:52 AM
RE: Sniper / Gun - by NiLSPACE - 01-08-2016, 01:38 AM
RE: Sniper / Gun - by NiLSPACE - 01-08-2016, 05:49 PM
RE: Sniper / Gun - by JuliB - 01-09-2016, 12:56 AM
RE: Sniper / Gun - by NiLSPACE - 01-09-2016, 01:10 AM
RE: Sniper / Gun - by JuliB - 01-09-2016, 01:13 AM
RE: Sniper / Gun - by NiLSPACE - 01-09-2016, 01:18 AM
RE: Sniper / Gun - by JuliB - 01-09-2016, 01:19 AM
RE: Sniper / Gun - by NiLSPACE - 01-17-2016, 08:57 AM
RE: Sniper / Gun - by JuliB - 01-17-2016, 09:31 PM



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