safety of cMonster::m_Target
#8
(01-23-2016, 01:10 AM)xoft Wrote: That feels much more hackish than moving the entity to another world.

We'd need a safe way of telling everyone to let go of pointers to an entity when that entity teleports to avoid threading problems. Copying is one way, possibly the simplest way.
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Messages In This Thread
safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:23 AM
RE: safety of cMonster::m_Target - by NiLSPACE - 01-19-2016, 12:38 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:44 AM
RE: safety of cMonster::m_Target - by worktycho - 01-19-2016, 02:24 AM
RE: safety of cMonster::m_Target - by xoft - 01-22-2016, 02:54 AM
RE: safety of cMonster::m_Target - by worktycho - 01-22-2016, 05:56 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 01:10 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 01:35 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 02:06 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 04:11 AM
RE: safety of cMonster::m_Target - by worktycho - 01-27-2016, 09:52 AM



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