safety of cMonster::m_Target
#9
Quite the opposite - you need to tell everyone to let go of the pointers when you delete the entity to replace it with a new one. When keeping the same entity for the new world, the pointers can be kept.
Reply
Thanks given by:


Messages In This Thread
safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:23 AM
RE: safety of cMonster::m_Target - by NiLSPACE - 01-19-2016, 12:38 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:44 AM
RE: safety of cMonster::m_Target - by worktycho - 01-19-2016, 02:24 AM
RE: safety of cMonster::m_Target - by xoft - 01-22-2016, 02:54 AM
RE: safety of cMonster::m_Target - by worktycho - 01-22-2016, 05:56 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 01:10 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 01:35 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 02:06 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 04:11 AM
RE: safety of cMonster::m_Target - by worktycho - 01-27-2016, 09:52 AM



Users browsing this thread: 2 Guest(s)