safety of cMonster::m_Target
#10
(01-23-2016, 02:06 AM)xoft Wrote: Quite the opposite - you need to tell everyone to let go of the pointers when you delete the entity to replace it with a new one.

That problem is unrelated to world travel, it's a global thing - you need to have code which notifies others of your destruction anyways, regardless of anything discussed in this thread.

Quote:When keeping the same entity for the new world, the pointers can be kept.
They should never be kept. It is not thread safe to keep them.
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Messages In This Thread
safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:23 AM
RE: safety of cMonster::m_Target - by NiLSPACE - 01-19-2016, 12:38 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-19-2016, 12:44 AM
RE: safety of cMonster::m_Target - by worktycho - 01-19-2016, 02:24 AM
RE: safety of cMonster::m_Target - by xoft - 01-22-2016, 02:54 AM
RE: safety of cMonster::m_Target - by worktycho - 01-22-2016, 05:56 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 01:10 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 01:35 AM
RE: safety of cMonster::m_Target - by xoft - 01-23-2016, 02:06 AM
RE: safety of cMonster::m_Target - by LogicParrot - 01-23-2016, 04:11 AM
RE: safety of cMonster::m_Target - by worktycho - 01-27-2016, 09:52 AM



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