Concurrency - Lambda based message passing
#8
Quote:- The player object needs to fracture all its actions into tiny bits, such as "ContinueLogin()". A hundred tiny functions and no-one knows when to call that specific one
No! Not at all! You just fill the code right where I wrote ContinueLogin(). This is not an extra function. Sorry for being vague there.

Edit: I replaced ContinueLogin to avoid further confusion.

Let me think about the rest of your points.
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RE: Concurrency - Lambda based message passing - by LogicParrot - 02-17-2016, 11:15 PM



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