Any way to dynamically create copies of worlds at runtime?
#8
(02-26-2016, 05:17 AM)LogicParrot Wrote: Could you tell us your use case for on-the-fly world generation? I am just curious.

For my small purposes I can just work around it. If I were planning on making a large sever with this, I would want to be able to make copies of minigames(like Mineplex) or copies of MMORPG worlds (like Wynncraft) on the fly.

I was planning on having a server structure with a few minigames to play that can create more copies of games as needed if their lobbies got full. It would just make things easier and more efficient.
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Use case? - by LogicParrot - 02-26-2016, 05:17 AM
RE: Use case? - by dackage - 02-26-2016, 03:23 PM



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