Smart chunk management
#4
(04-26-2016, 06:12 PM)NiLSPACE Wrote: Can't we use a event based version of the current approach? Save or unload when a chunk is unused.

That would be a simple solution which would minimize RAM usage, but chunks would be saved or unloaded too fast. For instance, you want to keep a chunk in RAM because a player may get back to it soon.

In the "Static RAM" branch, setting the RAM ridiculously low does exactly this, by the way.
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Messages In This Thread
Smart chunk management - by LogicParrot - 04-26-2016, 05:54 PM
RE: Smart chunk management - by LogicParrot - 04-26-2016, 06:06 PM
RE: Smart chunk management - by NiLSPACE - 04-26-2016, 06:12 PM
RE: Smart chunk management - by LogicParrot - 04-26-2016, 06:15 PM
RE: Smart chunk management - by LogicParrot - 04-26-2016, 06:18 PM
RE: Smart chunk management - by NiLSPACE - 04-26-2016, 06:56 PM
Dynamic MAX ram - by LogicParrot - 04-26-2016, 07:29 PM
RE: Smart chunk management - by worktycho - 04-26-2016, 07:47 PM
RE: Smart chunk management - by worktycho - 04-26-2016, 08:35 PM
RE: Smart chunk management - by worktycho - 04-26-2016, 08:37 PM
RE: Smart chunk management - by Schwertspize - 04-26-2016, 09:09 PM
Plugins - by LogicParrot - 04-26-2016, 09:14 PM
RE: Smart chunk management - by worktycho - 04-27-2016, 01:44 AM
RE: Smart chunk management - by Seyaku - 05-26-2016, 12:12 AM



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