Simple doublejump
#4
Another idea would be to use AddEntityEffect_1:
a_Player:AddEntityEffect(cEntityEffect.effJumpBoost, 200, 1, 1)
This gives you jump boost 2 with an duration of 10s   Smile
Reply
Thanks given by:


Messages In This Thread
Simple doublejump - by nrgjrteherh435 - 05-19-2017, 10:47 AM
RE: Simple doublejump - by xoft - 05-19-2017, 04:13 PM
RE: Simple doublejump - by NiLSPACE - 05-19-2017, 04:50 PM
RE: Simple doublejump - by Seadragon91 - 05-19-2017, 05:09 PM
RE: Simple doublejump - by NiLSPACE - 05-19-2017, 05:39 PM



Users browsing this thread: 1 Guest(s)