Multi-thread game logic
#4
(01-24-2012, 10:58 PM)FakeTruth Wrote: You're right, there isn't much running in separate threads. A while ago I made chunks generate on a different thread, but it broke things, it created deadlocks, crashes and other bugs and I don't know why Sad If you have experience with multithreading it would be great if you could take a look
Ok. I have some experience with SIMD multithreading. I think openmp will be good solution here.
There is some little problem with testing. How do you test performance of your server? My test server take only 5-10% of processor and it will be impossible to observe acceleration. I cannot create more clients. Are there any test worlds, or good server commands for it?
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Messages In This Thread
Multi-thread game logic - by geser - 01-24-2012, 06:29 PM
RE: Multi-thread game logic - by mtilden - 01-24-2012, 08:09 PM
RE: Multi-thread game logic - by FakeTruth - 01-24-2012, 10:58 PM
RE: Multi-thread game logic - by geser - 01-25-2012, 12:44 AM
RE: Multi-thread game logic - by FakeTruth - 01-25-2012, 02:25 AM
RE: Multi-thread game logic - by geser - 01-27-2012, 08:35 PM
RE: Multi-thread game logic - by FakeTruth - 01-27-2012, 09:22 PM



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