Server Render Distance Based on Current Players
#6
Ok, thank you for the response, that makes sense. The idea I had was that I wanted to decrease the chunks the server had to load or generate when a player was moving a large distance quickly (i.e. boats, minecarts, or just sprinting), so I had the idea that the chunks generated at one time gave a good estimate of how much players were moving around (I see why this doesn't work now). The PI I'm running on can handle normal server functions with a decent view distance (basically the chunk number isn't the problem, it's the process of loading them), but if players are moving quickly with a high view distance, the server can't keep up, even with loaded (non-generated chunks). I'll keep looking into it, maybe something to check player movement speed and decreasing their view distance until they slow down and then slowly raising it back up, but I'll look into other things as well.
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RE: Server Render Distance Based on Current Players - by N8-Ball - 12-10-2019, 06:42 PM



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