Changes to loot in generated Structures
#8
my plan was to write a lua script that takes all loot tables and puts out a long cpp file whitch is filled with loot table classes

using the strings feels like a hack and is then interpreted at any time a loot is placed.

i didn't even think about parsing custom loot tables.

One thing we have to think about is: vanilla does have a loot table for any item. Do we want to do this too? or do we want to keep the way we do it now or do we want to keep the way it is but check if there is a custom loot table for this block?
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RE: Changes to loot in generated Structures - by 12xx12 - 08-28-2020, 09:27 PM



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