Changes to loot in generated Structures
#16
I‘d like to write some unit tests. But the way it is the main.cpp is included into the LootTable.h

I‘d like to split this so that the Parsing functions are in a separate file.

Now my question:
Is there a folder for such I-O-operations or just include it into the src folder?


I have another idea:

To mark containers to contain a loot table you put a item named like the loot table into the container.

And in the end there is a metadata tag with the relative pos of the entity and the loot table it should generate
e.g |x, y, z, "Chest|JungleTemple"|x, x, z, "Chest|JungleTempleDispenser"|...
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RE: Changes to loot in generated Structures - by 12xx12 - 09-08-2020, 07:43 PM



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