It's freaking faster! Cheers and questions
#4
And I might give you an insight on why the client is faster with MCS than with the official server:
MCS sends a smaller portion of the world to the client, which means the client has less to draw and therefore is faster. The downside is that the client cannot "see" too far.
Basically this is about the same as changing the game's video options' Render distance; the official server always sends enough data to cover Far, but MCS sends something between Normal and Short.
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RE: It's freaking faster! Cheers and questions - by xoft - 02-14-2012, 12:02 AM



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