r245 question
#2
I'ts not really massive, but still is quite a lot Smile

On my QuadCore, the tick thread was hogging one core all the time (-> 25 % total CPU) before the change. After the change, the thread is using only about 5 % of the total CPU. Both values were measured with 1 player on the server, 17 chunks viewdistance.

This means that it now runs at least 5 times faster, maybe even more, because a thread can't run faster than one-core-at-a-time.

Note, however, that this was a debug build. In a release build this needn't be so noticable.
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Messages In This Thread
r245 question - by tbar - 02-10-2012, 01:19 AM
RE: r245 question - by xoft - 02-10-2012, 01:36 AM
RE: r245 question - by FakeTruth - 02-10-2012, 02:02 AM
RE: r245 question - by tbar - 02-10-2012, 02:35 AM



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