Some semi-random thoughts on terrain generation
This has gone quite off-topic. Let's stop listing our servers, we'll discuss that when the time comes.

I think I have an idea about how to generate the heightmap for the mesa bryce biome. It's quite simple, actually Smile
We'll need two Perlin noises, one with low frequency and small amplitude, the other with medium frequency, high amplitude and very low basepoint. Then for each column just take the bigger of the two values. The low-frequency noise will produce the red-sand floor, and the high-amplitude one will punch out the towers from time to time.
[Image: mesa-bryce.jpg]
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RE: Some semi-random thoughts on terrain generation - by xoft - 12-05-2013, 05:07 PM



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