Some semi-random thoughts on terrain generation
A bit too random, as you said.

I think you should start with a variable-length vertical trunk, then pick whether to make a 1-top or 2-top tree, then for the first top pick one of the 8 directions, and for the optional second top pick a direction that is opposite or almost opposite to the first one. Keep going in that direction only, for 3 or 4 blocks diagonally (1 step in the direction with 1 step in Y++), then place the top.
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RE: Some semi-random thoughts on terrain generation - by xoft - 07-31-2014, 07:42 PM



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