The generator doesn't work like that. Per chunk it currently only tries to place one clump at most. What I want to figure out first though is a good way to determine what flowers should be placed in what biome. I was thinking of adding an option in the world.ini with some kind of format:
Or something like that. Currently I have a large switch in the code which we obviously don't really want as it's ugly and cannot be configurated.
Code:
[Generator]
Flowers=Forest;ForestHills|yellowflower; redflower; bigflower:1, sunflowerplains|bigflower:0
Or something like that. Currently I have a large switch in the code which we obviously don't really want as it's ugly and cannot be configurated.