Some semi-random thoughts on terrain generation
The generator doesn't work like that. Per chunk it currently only tries to place one clump at most. What I want to figure out first though is a good way to determine what flowers should be placed in what biome. I was thinking of adding an option in the world.ini with some kind of format:
Code:
[Generator]
Flowers=Forest;ForestHills|yellowflower; redflower; bigflower:1, sunflowerplains|bigflower:0

Or something like that. Currently I have a large switch in the code which we obviously don't really want as it's ugly and cannot be configurated.
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 02-25-2016, 12:48 AM



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