Some semi-random thoughts on terrain generation
Any chance of any of you trying this under a debugger, setting a breakpoint at that log message and seeing what kinds of packets are queued?

I can't try playing on localhost, I don't have enough RAM for that on either of my computers, so I'm playing over LAN, and it doesn't happen with my setup.
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RE: Some semi-random thoughts on terrain generation - by xoft - 06-03-2012, 01:00 AM



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