Some semi-random thoughts on terrain generation
That's the Classic CompositionGen's fault, it doesn't handle biomes, it only knows that terrain with height similar to sealevel should get sand instead of dirt / grass.
I'll be working on a Biomal CompositionGen after we fix the "too many packets" bug.

You know, the version I accidentally sent to you was the old composable_generator branch, so it was around Rev 503, and you still managed to produce the bug. So it's been there for quite some time Smile

I'm working on a more detailed log now, when I finish it, I will upload a version for you to test again.
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RE: Some semi-random thoughts on terrain generation - by xoft - 06-03-2012, 02:27 AM



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