Some semi-random thoughts on terrain generation
i think it is becouse i did at some point :
int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
i hoped that the small trees would not generate in the big trees but they still do Sad
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 07-13-2012, 06:27 AM



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