Some semi-random thoughts on terrain generation
I quite like the caves that this guy has cooked up:
http://www.gamedev.net/blog/33/entry-222...world-gen/
[Image: ground_final.jpg]
The only problem is that the calculations needed for that kind of generator are immensely complicated, the generator would be slow as hell. I'm trying to figure out how to work around that.
Implemented as DualRidgeCaves in Rev 694 Smile
It's not as good as his version, but it doesn't slow the generator too much.
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RE: Some semi-random thoughts on terrain generation - by xoft - 07-23-2012, 04:29 AM



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