Some semi-random thoughts on terrain generation
(08-14-2012, 09:26 PM)STR_Warrior Wrote: was my patch usefull? Smile

Well, not really. You took an existing generator, copied its code and made it into another generator. That's not too useful, because if a bug is found in one, it has to be fixed in both. It'd be much better to modify the generator so that it can create both structures based on its parameters.

Also, I've already written that once, I think dirt and gravel "pockets" need to cross chunk boundaries, so the generator should be a bit different than OreNests - it needs to keep track of "pockets" in adjacent chunks.

I'll still try out world generated by your patch and if it feels okay, I'll work on it somehow to get it in.
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RE: Some semi-random thoughts on terrain generation - by xoft - 08-15-2012, 12:51 AM



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